vibe coding is the best

This commit is contained in:
KeshavAnandCode
2026-03-20 18:22:15 -05:00
parent 1075b59d2d
commit 8854e13671
6 changed files with 1988 additions and 1960 deletions

View File

@@ -4,10 +4,10 @@ export interface RoomSettings {
mode: "individual" | "teams";
numTeams: number;
teamNames: string[];
playerPickTeam: boolean; // players can self-assign teams
showBuzzOrder: boolean; // show full order vs first only
buzzerLockout: boolean; // lock after first buzz
timerSeconds: number; // 0 = no timer
playerPickTeam: boolean;
showBuzzOrder: boolean;
buzzerLockout: boolean;
timerSeconds: number;
}
export interface Player {
@@ -31,13 +31,28 @@ export interface Room {
settings: RoomSettings;
players: Map<string, Player>;
buzzerState: BuzzerState;
locked: boolean; // room locked to new joins
teamLocked: boolean; // team selection locked
locked: boolean;
teamLocked: boolean;
}
export const rooms = new Map<string, Room>();
export const rooms = new Map<string, Room>();
export const wsToPlayer = new Map<ServerWebSocket<unknown>, { roomId: string; playerId: string }>();
// Infinite Greek alphabet: Alpha, Beta, ... Omega, Alpha II, Beta II, ...
const GREEK = ["Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"];
export function greekName(i: number): string {
const cycle = Math.floor(i / GREEK.length);
const name = GREEK[i % GREEK.length];
return cycle === 0 ? name : `${name} ${toRoman(cycle + 1)}`;
}
function toRoman(n: number): string {
const vals = [1000,900,500,400,100,90,50,40,10,9,5,4,1];
const syms = ["M","CM","D","CD","C","XC","L","XL","X","IX","V","IV","I"];
let out = "";
for (let i = 0; i < vals.length; i++) while (n >= vals[i]) { out += syms[i]; n -= vals[i]; }
return out;
}
export function genId(len = 8): string {
const c = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let s = "";
@@ -55,11 +70,11 @@ export function freshBuzzer(): BuzzerState {
export function publicRoom(room: Room) {
return {
id: room.id,
settings: room.settings,
locked: room.locked,
teamLocked: room.teamLocked,
modOnline: room.modWs !== null,
id: room.id,
settings: room.settings,
locked: room.locked,
teamLocked: room.teamLocked,
modOnline: room.modWs !== null,
buzzerState: {
roundOpen: room.buzzerState.roundOpen,
buzzOrder: room.buzzerState.buzzOrder,