version 2

This commit is contained in:
KeshavAnandCode
2026-03-20 18:14:27 -05:00
parent 14dd3fcb75
commit 1075b59d2d
5 changed files with 2334 additions and 1227 deletions

View File

@@ -5,30 +5,11 @@
"": {
"name": "buzzer",
"dependencies": {
"@hono/node-server": "^1.19.11",
"hono": "^4.12.8",
},
"devDependencies": {
"@types/bun": "latest",
},
"peerDependencies": {
"typescript": "^5",
"hono": "^4.7.7",
},
},
},
"packages": {
"@hono/node-server": ["@hono/node-server@1.19.11", "", { "peerDependencies": { "hono": "^4" } }, "sha512-dr8/3zEaB+p0D2n/IUrlPF1HZm586qgJNXK1a9fhg/PzdtkK7Ksd5l312tJX2yBuALqDYBlG20QEbayqPyxn+g=="],
"@types/bun": ["@types/bun@1.3.11", "", { "dependencies": { "bun-types": "1.3.11" } }, "sha512-5vPne5QvtpjGpsGYXiFyycfpDF2ECyPcTSsFBMa0fraoxiQyMJ3SmuQIGhzPg2WJuWxVBoxWJ2kClYTcw/4fAg=="],
"@types/node": ["@types/node@25.5.0", "", { "dependencies": { "undici-types": "~7.18.0" } }, "sha512-jp2P3tQMSxWugkCUKLRPVUpGaL5MVFwF8RDuSRztfwgN1wmqJeMSbKlnEtQqU8UrhTmzEmZdu2I6v2dpp7XIxw=="],
"bun-types": ["bun-types@1.3.11", "", { "dependencies": { "@types/node": "*" } }, "sha512-1KGPpoxQWl9f6wcZh57LvrPIInQMn2TQ7jsgxqpRzg+l0QPOFvJVH7HmvHo/AiPgwXy+/Thf6Ov3EdVn1vOabg=="],
"hono": ["hono@4.12.8", "", {}, "sha512-VJCEvtrezO1IAR+kqEYnxUOoStaQPGrCmX3j4wDTNOcD1uRPFpGlwQUIW8niPuvHXaTUxeOUl5MMDGrl+tmO9A=="],
"typescript": ["typescript@5.9.3", "", { "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" } }, "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw=="],
"undici-types": ["undici-types@7.18.2", "", {}, "sha512-AsuCzffGHJybSaRrmr5eHr81mwJU3kjw6M+uprWvCXiNeN9SOGwQ3Jn8jb8m3Z6izVgknn1R0FTCEAP2QrLY/w=="],
}
}

File diff suppressed because it is too large Load Diff

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@@ -1,28 +1,25 @@
import type { ServerWebSocket } from "bun";
export interface RoomSettings {
teamMode: boolean;
mode: "individual" | "teams";
numTeams: number;
teamNames: string[];
allowRebuzz: boolean;
buzzerLockout: boolean;
showOrder: boolean;
pointsCorrect: number;
pointsIncorrect: number;
pointsNeg: boolean;
playerPickTeam: boolean; // players can self-assign teams
showBuzzOrder: boolean; // show full order vs first only
buzzerLockout: boolean; // lock after first buzz
timerSeconds: number; // 0 = no timer
}
export interface Player {
id: string;
name: string;
teamIndex: number | null;
score: number;
ws: ServerWebSocket<unknown> | null;
isConnected: boolean;
joinedAt: number;
}
export interface BuzzerState {
roundOpen: boolean;
active: boolean;
buzzOrder: string[];
buzzTimes: Map<string, number>;
}
@@ -34,85 +31,55 @@ export interface Room {
settings: RoomSettings;
players: Map<string, Player>;
buzzerState: BuzzerState;
locked: boolean;
createdAt: number;
locked: boolean; // room locked to new joins
teamLocked: boolean; // team selection locked
}
import type { ServerWebSocket } from "bun";
export const rooms = new Map<string, Room>();
export const rooms = new Map<string, Room>();
export const wsToPlayer = new Map<ServerWebSocket<unknown>, { roomId: string; playerId: string }>();
export function generateId(len = 8): string {
const chars = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let out = "";
for (let i = 0; i < len; i++) out += chars[Math.floor(Math.random() * chars.length)];
return out;
export function genId(len = 8): string {
const c = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let s = "";
for (let i = 0; i < len; i++) s += c[Math.floor(Math.random() * c.length)];
return s;
}
export function defaultSettings(): RoomSettings {
export function sanitize(v: unknown, max = 32): string {
return String(v ?? "").trim().replace(/[<>"'`]/g, "").slice(0, max);
}
export function freshBuzzer(): BuzzerState {
return { roundOpen: false, buzzOrder: [], buzzTimes: new Map() };
}
export function publicRoom(room: Room) {
return {
teamMode: false,
numTeams: 2,
teamNames: ["ALPHA", "BETA", "GAMMA", "DELTA", "EPSILON", "ZETA", "ETA", "THETA"],
allowRebuzz: false,
buzzerLockout: true,
showOrder: true,
pointsCorrect: 100,
pointsIncorrect: 0,
pointsNeg: false,
};
}
export function freshBuzzerState(): BuzzerState {
return { roundOpen: false, active: false, buzzOrder: [], buzzTimes: new Map() };
}
export function sanitize(str: unknown, maxLen = 32): string {
return String(str ?? "")
.trim()
.replace(/[<>"'`]/g, "")
.slice(0, maxLen);
}
export function getPublicRoom(room: Room) {
return {
id: room.id,
settings: room.settings,
locked: room.locked,
modOnline: room.modWs !== null,
id: room.id,
settings: room.settings,
locked: room.locked,
teamLocked: room.teamLocked,
modOnline: room.modWs !== null,
buzzerState: {
roundOpen: room.buzzerState.roundOpen,
active: room.buzzerState.active,
buzzOrder: room.buzzerState.buzzOrder,
},
players: Array.from(room.players.values()).map((p) => ({
id: p.id,
name: p.name,
teamIndex: p.teamIndex,
score: p.score,
players: Array.from(room.players.values()).map(p => ({
id: p.id,
name: p.name,
teamIndex: p.teamIndex,
isConnected: p.isConnected,
})),
};
}
export function broadcastToRoom(
room: Room,
msg: object,
exclude?: ServerWebSocket<unknown>
) {
const data = JSON.stringify(msg);
for (const p of room.players.values()) {
if (p.ws && p.isConnected && p.ws !== exclude) {
try { p.ws.send(data); } catch {}
}
}
if (room.modWs && room.modWs !== exclude) {
try { room.modWs.send(data); } catch {}
}
export function broadcast(room: Room, msg: object, exclude?: ServerWebSocket<unknown>) {
const d = JSON.stringify(msg);
for (const p of room.players.values())
if (p.ws && p.isConnected && p.ws !== exclude) try { p.ws.send(d); } catch {}
if (room.modWs && room.modWs !== exclude) try { room.modWs.send(d); } catch {}
}
export function sendToMod(room: Room, msg: object) {
if (!room.modWs) return;
try { room.modWs.send(JSON.stringify(msg)); } catch {}
}
export function toMod(room: Room, msg: object) {
if (room.modWs) try { room.modWs.send(JSON.stringify(msg)); } catch {}
}

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@@ -6,38 +6,19 @@ const HTML = readFileSync("./src/public/index.html", "utf-8");
const server = Bun.serve({
port: 3000,
fetch(req, server) {
const url = new URL(req.url);
if (url.pathname === "/ws") {
const ok = server.upgrade(req);
if (!ok) return new Response("WebSocket upgrade failed", { status: 400 });
if (new URL(req.url).pathname === "/ws") {
if (!server.upgrade(req)) return new Response("WS upgrade failed", { status: 400 });
return undefined as any;
}
return new Response(HTML, {
headers: { "Content-Type": "text/html; charset=utf-8" },
});
return new Response(HTML, { headers: { "Content-Type": "text/html; charset=utf-8" } });
},
websocket: {
perMessageDeflate: true,
maxPayloadLength: 64 * 1024,
message(ws, msg) {
if (typeof msg !== "string") return;
handleMessage(ws, msg);
},
close(ws) {
handleClose(ws);
},
maxPayloadLength: 32 * 1024,
message(ws, msg) { if (typeof msg === "string") handleMessage(ws, msg); },
close(ws) { handleClose(ws); },
open(_ws) {},
},
});
console.log(`\x1b[32m ██████╗ ██╗ ██╗███████╗███████╗███████╗██████╗ \x1b[0m`);
console.log(`\x1b[32m ██╔══██╗██║ ██║╚══███╔╝╚══███╔╝██╔════╝██╔══██╗\x1b[0m`);
console.log(`\x1b[32m ██████╔╝██║ ██║ ███╔╝ ███╔╝ █████╗ ██████╔╝\x1b[0m`);
console.log(`\x1b[32m ██╔══██╗██║ ██║ ███╔╝ ███╔╝ ██╔══╝ ██╔══██╗\x1b[0m`);
console.log(`\x1b[32m ██████╔╝╚██████╔╝███████╗███████╗███████╗██║ ██║\x1b[0m`);
console.log(`\x1b[32m ╚═════╝ ╚═════╝ ╚══════╝╚══════╝╚══════╝╚═╝ ╚═╝\x1b[0m`);
console.log(`\x1b[2m ─────────────────────────────────────────────────\x1b[0m`);
console.log(`\x1b[32m ONLINE\x1b[0m → \x1b[36mhttp://localhost:${server.port}\x1b[0m`);
console.log(`\x1b[2m ─────────────────────────────────────────────────\x1b[0m\n`);
console.log(`\x1b[32m[BUZZER]\x1b[0m → \x1b[36mhttp://localhost:${server.port}\x1b[0m`);

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@@ -2,275 +2,239 @@ import type { ServerWebSocket } from "bun";
import {
rooms, wsToPlayer,
Room, Player,
generateId, defaultSettings, freshBuzzerState, sanitize,
getPublicRoom, broadcastToRoom, sendToMod,
genId, sanitize, freshBuzzer, publicRoom, broadcast, toMod,
} from "./rooms";
type WS = ServerWebSocket<unknown>;
function send(ws: WS, msg: object) {
try { ws.send(JSON.stringify(msg)); } catch {}
}
function err(ws: WS, message: string) {
send(ws, { type: "error", message });
}
const tx = (ws: WS, msg: object) => { try { ws.send(JSON.stringify(msg)); } catch {} };
const er = (ws: WS, m: string) => tx(ws, { type: "error", message: m });
const modOf = (ws: WS): Room | null => { for (const r of rooms.values()) if (r.modWs === ws) return r; return null; };
export function handleMessage(ws: WS, raw: string) {
let msg: any;
try { msg = JSON.parse(raw); } catch { return; }
const type: string = msg?.type ?? "";
// ── CREATE ROOM ──────────────────────────────────────────────────────────
/* ── CREATE ROOM ── */
if (type === "create_room") {
const roomId = generateId(6);
const modSecret = generateId(24);
const s = msg.settings ?? {};
const numTeams = Math.min(8, Math.max(2, (s.numTeams ?? 2) | 0));
const defaultNames = ["ALPHA","BETA","GAMMA","DELTA","EPSILON","ZETA","ETA","THETA"];
const teamNames: string[] = [];
for (let i = 0; i < numTeams; i++)
teamNames.push(sanitize(s.teamNames?.[i] ?? defaultNames[i], 32));
const room: Room = {
id: roomId,
moderatorSecret: modSecret,
id: genId(6),
moderatorSecret: genId(24),
modWs: ws,
settings: defaultSettings(),
players: new Map(),
buzzerState: freshBuzzerState(),
locked: false,
createdAt: Date.now(),
settings: {
mode: s.mode === "teams" ? "teams" : "individual",
numTeams,
teamNames,
playerPickTeam: s.playerPickTeam === true,
showBuzzOrder: s.showBuzzOrder !== false,
buzzerLockout: s.buzzerLockout !== false,
timerSeconds: Math.min(300, Math.max(0, (s.timerSeconds ?? 0) | 0)),
},
players: new Map(),
buzzerState: freshBuzzer(),
locked: false,
teamLocked: false,
};
rooms.set(roomId, room);
send(ws, { type: "room_created", roomId, modSecret, room: getPublicRoom(room) });
rooms.set(room.id, room);
tx(ws, { type: "room_created", roomId: room.id, modSecret: room.moderatorSecret, room: publicRoom(room) });
return;
}
// ── MOD REJOIN ────────────────────────────────────────────────────────────
/* ── MOD REJOIN ── */
if (type === "mod_rejoin") {
const { roomId, modSecret } = msg;
const room = rooms.get(sanitize(roomId, 12));
if (!room || room.moderatorSecret !== sanitize(modSecret, 32)) {
err(ws, "Invalid moderator credentials"); return;
const room = rooms.get(sanitize(msg.roomId, 10));
if (!room || room.moderatorSecret !== sanitize(msg.modSecret, 32)) {
er(ws, "Invalid credentials"); return;
}
room.modWs = ws;
send(ws, { type: "mod_joined", room: getPublicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }, ws);
tx(ws, { type: "mod_joined", room: publicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return;
}
// ── JOIN ROOM (player) ────────────────────────────────────────────────────
/* ── JOIN ROOM ── */
if (type === "join_room") {
const roomId = sanitize(msg.roomId ?? "", 12);
const room = rooms.get(roomId);
if (!room) { err(ws, "Room not found"); return; }
if (room.locked) { err(ws, "Room is locked"); return; }
if (msg.modSecret) { er(ws, "Unauthorized"); return; }
const room = rooms.get(sanitize(msg.roomId ?? "", 10));
if (!room) { er(ws, "Room not found"); return; }
if (room.locked) { er(ws, "Room is locked"); return; }
const name = sanitize(msg.playerName ?? "Player", 24) || "Player";
const existingId = sanitize(msg.playerId ?? "", 12);
// Block anyone trying to present the mod secret as a player
if (msg.modSecret) { err(ws, "Unauthorized"); return; }
let player: Player | undefined;
if (existingId && room.players.has(existingId)) {
player = room.players.get(existingId)!;
player.ws = ws;
player.isConnected = true;
player.name = name;
player.ws = ws; player.isConnected = true; player.name = name;
} else {
const playerId = generateId();
player = {
id: playerId, name,
teamIndex: null, score: 0,
ws, isConnected: true,
joinedAt: Date.now(),
};
room.players.set(playerId, player);
player = { id: genId(), name, teamIndex: null, ws, isConnected: true };
room.players.set(player.id, player);
}
wsToPlayer.set(ws, { roomId, playerId: player.id });
send(ws, { type: "joined", playerId: player.id, room: getPublicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }, ws);
wsToPlayer.set(ws, { roomId: room.id, playerId: player.id });
tx(ws, { type: "joined", playerId: player.id, room: publicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return;
}
// ── BUZZ ──────────────────────────────────────────────────────────────────
/* ── PICK TEAM (player) ── */
if (type === "pick_team") {
const ctx = wsToPlayer.get(ws);
if (!ctx) return;
const room = rooms.get(ctx.roomId);
if (!room) return;
if (room.teamLocked || !room.settings.playerPickTeam || room.settings.mode !== "teams") {
er(ws, "Team selection not allowed"); return;
}
const p = room.players.get(ctx.playerId);
if (!p) return;
const ti = typeof msg.teamIndex === "number" ? msg.teamIndex : null;
p.teamIndex = ti !== null ? Math.max(0, Math.min(room.settings.numTeams - 1, ti | 0)) : null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
return;
}
/* ── BUZZ ── */
if (type === "buzz") {
const ctx = wsToPlayer.get(ws);
if (!ctx) { err(ws, "Not a player"); return; }
if (!ctx) return;
const room = rooms.get(ctx.roomId);
if (!room) return;
const bz = room.buzzerState;
if (!bz.roundOpen) { send(ws, { type: "buzz_rejected", reason: "Round not open" }); return; }
if (bz.buzzOrder.includes(ctx.playerId) && !room.settings.allowRebuzz) {
send(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return;
if (!bz.roundOpen) {
tx(ws, { type: "buzz_rejected", reason: "Round not open" }); return;
}
if (bz.buzzOrder.includes(ctx.playerId)) {
tx(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return;
}
if (room.settings.buzzerLockout && bz.buzzOrder.length > 0) {
send(ws, { type: "buzz_rejected", reason: "Buzzer locked out" }); return;
tx(ws, { type: "buzz_rejected", reason: "Locked out" }); return;
}
bz.buzzOrder.push(ctx.playerId);
bz.buzzTimes.set(ctx.playerId, Date.now());
bz.active = true;
const player = room.players.get(ctx.playerId)!;
const publicOrder = room.settings.showOrder ? bz.buzzOrder : [bz.buzzOrder[0]];
const p = room.players.get(ctx.playerId)!;
const pubOrder = room.settings.showBuzzOrder ? bz.buzzOrder : [bz.buzzOrder[0]];
broadcastToRoom(room, {
broadcast(room, {
type: "buzz_event",
playerId: ctx.playerId,
playerName: player.name,
teamIndex: player.teamIndex,
buzzOrder: publicOrder,
room: getPublicRoom(room),
playerId: ctx.playerId,
playerName: p.name,
teamIndex: p.teamIndex,
buzzOrder: pubOrder,
room: publicRoom(room),
});
// mod gets full order + timestamps always
sendToMod(room, {
type: "buzz_event",
playerId: ctx.playerId,
playerName: player.name,
teamIndex: player.teamIndex,
buzzOrder: bz.buzzOrder,
buzzTimes: Object.fromEntries(bz.buzzTimes),
room: getPublicRoom(room),
toMod(room, {
type: "buzz_event",
playerId: ctx.playerId,
playerName: p.name,
teamIndex: p.teamIndex,
buzzOrder: bz.buzzOrder,
buzzTimes: Object.fromEntries(bz.buzzTimes),
room: publicRoom(room),
});
return;
}
// ── MOD-ONLY FROM HERE ────────────────────────────────────────────────────
// find room where this ws is the mod
let room: Room | undefined;
for (const r of rooms.values()) {
if (r.modWs === ws) { room = r; break; }
}
if (!room) { err(ws, "Not authorized"); return; }
/* ── MOD ONLY ── */
const room = modOf(ws);
if (!room) { er(ws, "Not authorized"); return; }
switch (type) {
case "open_round": {
room.buzzerState = freshBuzzerState();
case "open_round":
room.buzzerState = freshBuzzer();
room.buzzerState.roundOpen = true;
broadcastToRoom(room, { type: "round_open", room: getPublicRoom(room) });
send(ws, { type: "round_open", room: getPublicRoom(room) });
broadcast(room, { type: "round_open", room: publicRoom(room) });
break;
}
case "close_round": {
case "close_round":
room.buzzerState.roundOpen = false;
broadcastToRoom(room, { type: "round_closed", room: getPublicRoom(room) });
send(ws, { type: "round_closed", room: getPublicRoom(room) });
broadcast(room, { type: "round_closed", room: publicRoom(room) });
break;
}
case "reset_buzzer": {
room.buzzerState = freshBuzzerState();
broadcastToRoom(room, { type: "buzzer_reset", room: getPublicRoom(room) });
send(ws, { type: "buzzer_reset", room: getPublicRoom(room) });
case "reset_buzzer":
room.buzzerState = freshBuzzer();
broadcast(room, { type: "buzzer_reset", room: publicRoom(room) });
break;
}
case "update_settings": {
const s = msg.settings ?? {};
const st = room.settings;
if (typeof s.teamMode === "boolean") st.teamMode = s.teamMode;
if (typeof s.numTeams === "number") st.numTeams = Math.min(8, Math.max(2, s.numTeams | 0));
if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, 8).map((n: unknown) => sanitize(n, 32));
if (typeof s.allowRebuzz === "boolean") st.allowRebuzz = s.allowRebuzz;
if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout;
if (typeof s.showOrder === "boolean") st.showOrder = s.showOrder;
if (typeof s.pointsCorrect === "number") st.pointsCorrect = Math.min(10000, Math.max(0, s.pointsCorrect | 0));
if (typeof s.pointsIncorrect === "number") st.pointsIncorrect = Math.min(10000, Math.max(0, s.pointsIncorrect | 0));
if (typeof s.pointsNeg === "boolean") st.pointsNeg = s.pointsNeg;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "settings_updated", room: getPublicRoom(room) });
if (s.mode === "individual" || s.mode === "teams") st.mode = s.mode;
if (typeof s.numTeams === "number") st.numTeams = Math.min(8, Math.max(2, s.numTeams | 0));
if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, 8).map((n: unknown) => sanitize(n, 32));
if (typeof s.playerPickTeam === "boolean") st.playerPickTeam = s.playerPickTeam;
if (typeof s.showBuzzOrder === "boolean") st.showBuzzOrder = s.showBuzzOrder;
if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout;
if (typeof s.timerSeconds === "number") st.timerSeconds = Math.min(300, Math.max(0, s.timerSeconds | 0));
broadcast(room, { type: "room_update", room: publicRoom(room) });
tx(ws, { type: "settings_updated", room: publicRoom(room) });
break;
}
case "assign_team": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
p.teamIndex = typeof msg.teamIndex === "number" ? Math.max(0, Math.min(7, msg.teamIndex | 0)) : null;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "adjust_score": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && typeof msg.delta === "number") {
p.score = Math.max(-99999, Math.min(99999, p.score + (msg.delta | 0)));
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "set_score": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && typeof msg.score === "number") {
p.score = Math.max(-99999, Math.min(99999, msg.score | 0));
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "mark_correct": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
p.score += room.settings.pointsCorrect;
room.buzzerState = freshBuzzerState();
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "mark_incorrect": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && room.settings.pointsNeg) {
p.score -= room.settings.pointsIncorrect;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
p.teamIndex = typeof msg.teamIndex === "number"
? Math.max(0, Math.min(7, msg.teamIndex | 0))
: null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
break;
}
case "kick_player": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
if (p.ws) { try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {} }
if (p.ws) {
try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {}
wsToPlayer.delete(p.ws);
}
room.players.delete(p.id);
wsToPlayer.delete(p.ws!);
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
break;
}
case "lock_room": {
case "lock_room":
room.locked = msg.locked === true;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
}
case "reset_scores": {
for (const p of room.players.values()) p.score = 0;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
case "lock_teams":
room.teamLocked = msg.locked === true;
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
}
case "reset_teams": {
case "reset_teams":
for (const p of room.players.values()) p.teamIndex = null;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
}
case "end_room": {
broadcastToRoom(room, { type: "room_ended" });
for (const p of room.players.values()) {
if (p.ws) wsToPlayer.delete(p.ws);
}
case "end_room":
broadcast(room, { type: "room_ended" });
for (const p of room.players.values()) if (p.ws) wsToPlayer.delete(p.ws);
room.modWs = null;
rooms.delete(room.id);
break;
}
}
}
export function handleClose(ws: WS) {
// mod disconnect?
// mod disconnect
for (const room of rooms.values()) {
if (room.modWs === ws) {
room.modWs = null;
broadcastToRoom(room, { type: "mod_disconnected" });
broadcast(room, { type: "mod_disconnected" });
return;
}
}
@@ -282,8 +246,7 @@ export function handleClose(ws: WS) {
if (room) {
const p = room.players.get(ctx.playerId);
if (p) { p.isConnected = false; p.ws = null; }
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
sendToMod(room, { type: "room_update", room: getPublicRoom(room) });
broadcast(room, { type: "room_update", room: publicRoom(room) });
}
}
}
}