version 2

This commit is contained in:
KeshavAnandCode
2026-03-20 18:14:27 -05:00
parent 14dd3fcb75
commit 1075b59d2d
5 changed files with 2334 additions and 1227 deletions

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@@ -5,30 +5,11 @@
"": { "": {
"name": "buzzer", "name": "buzzer",
"dependencies": { "dependencies": {
"@hono/node-server": "^1.19.11", "hono": "^4.7.7",
"hono": "^4.12.8",
},
"devDependencies": {
"@types/bun": "latest",
},
"peerDependencies": {
"typescript": "^5",
}, },
}, },
}, },
"packages": { "packages": {
"@hono/node-server": ["@hono/node-server@1.19.11", "", { "peerDependencies": { "hono": "^4" } }, "sha512-dr8/3zEaB+p0D2n/IUrlPF1HZm586qgJNXK1a9fhg/PzdtkK7Ksd5l312tJX2yBuALqDYBlG20QEbayqPyxn+g=="],
"@types/bun": ["@types/bun@1.3.11", "", { "dependencies": { "bun-types": "1.3.11" } }, "sha512-5vPne5QvtpjGpsGYXiFyycfpDF2ECyPcTSsFBMa0fraoxiQyMJ3SmuQIGhzPg2WJuWxVBoxWJ2kClYTcw/4fAg=="],
"@types/node": ["@types/node@25.5.0", "", { "dependencies": { "undici-types": "~7.18.0" } }, "sha512-jp2P3tQMSxWugkCUKLRPVUpGaL5MVFwF8RDuSRztfwgN1wmqJeMSbKlnEtQqU8UrhTmzEmZdu2I6v2dpp7XIxw=="],
"bun-types": ["bun-types@1.3.11", "", { "dependencies": { "@types/node": "*" } }, "sha512-1KGPpoxQWl9f6wcZh57LvrPIInQMn2TQ7jsgxqpRzg+l0QPOFvJVH7HmvHo/AiPgwXy+/Thf6Ov3EdVn1vOabg=="],
"hono": ["hono@4.12.8", "", {}, "sha512-VJCEvtrezO1IAR+kqEYnxUOoStaQPGrCmX3j4wDTNOcD1uRPFpGlwQUIW8niPuvHXaTUxeOUl5MMDGrl+tmO9A=="], "hono": ["hono@4.12.8", "", {}, "sha512-VJCEvtrezO1IAR+kqEYnxUOoStaQPGrCmX3j4wDTNOcD1uRPFpGlwQUIW8niPuvHXaTUxeOUl5MMDGrl+tmO9A=="],
"typescript": ["typescript@5.9.3", "", { "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" } }, "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw=="],
"undici-types": ["undici-types@7.18.2", "", {}, "sha512-AsuCzffGHJybSaRrmr5eHr81mwJU3kjw6M+uprWvCXiNeN9SOGwQ3Jn8jb8m3Z6izVgknn1R0FTCEAP2QrLY/w=="],
} }
} }

File diff suppressed because it is too large Load Diff

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@@ -1,28 +1,25 @@
import type { ServerWebSocket } from "bun";
export interface RoomSettings { export interface RoomSettings {
teamMode: boolean; mode: "individual" | "teams";
numTeams: number; numTeams: number;
teamNames: string[]; teamNames: string[];
allowRebuzz: boolean; playerPickTeam: boolean; // players can self-assign teams
buzzerLockout: boolean; showBuzzOrder: boolean; // show full order vs first only
showOrder: boolean; buzzerLockout: boolean; // lock after first buzz
pointsCorrect: number; timerSeconds: number; // 0 = no timer
pointsIncorrect: number;
pointsNeg: boolean;
} }
export interface Player { export interface Player {
id: string; id: string;
name: string; name: string;
teamIndex: number | null; teamIndex: number | null;
score: number;
ws: ServerWebSocket<unknown> | null; ws: ServerWebSocket<unknown> | null;
isConnected: boolean; isConnected: boolean;
joinedAt: number;
} }
export interface BuzzerState { export interface BuzzerState {
roundOpen: boolean; roundOpen: boolean;
active: boolean;
buzzOrder: string[]; buzzOrder: string[];
buzzTimes: Map<string, number>; buzzTimes: Map<string, number>;
} }
@@ -34,85 +31,55 @@ export interface Room {
settings: RoomSettings; settings: RoomSettings;
players: Map<string, Player>; players: Map<string, Player>;
buzzerState: BuzzerState; buzzerState: BuzzerState;
locked: boolean; locked: boolean; // room locked to new joins
createdAt: number; teamLocked: boolean; // team selection locked
} }
import type { ServerWebSocket } from "bun"; export const rooms = new Map<string, Room>();
export const rooms = new Map<string, Room>();
export const wsToPlayer = new Map<ServerWebSocket<unknown>, { roomId: string; playerId: string }>(); export const wsToPlayer = new Map<ServerWebSocket<unknown>, { roomId: string; playerId: string }>();
export function generateId(len = 8): string { export function genId(len = 8): string {
const chars = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"; const c = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
let out = ""; let s = "";
for (let i = 0; i < len; i++) out += chars[Math.floor(Math.random() * chars.length)]; for (let i = 0; i < len; i++) s += c[Math.floor(Math.random() * c.length)];
return out; return s;
} }
export function defaultSettings(): RoomSettings { export function sanitize(v: unknown, max = 32): string {
return String(v ?? "").trim().replace(/[<>"'`]/g, "").slice(0, max);
}
export function freshBuzzer(): BuzzerState {
return { roundOpen: false, buzzOrder: [], buzzTimes: new Map() };
}
export function publicRoom(room: Room) {
return { return {
teamMode: false, id: room.id,
numTeams: 2, settings: room.settings,
teamNames: ["ALPHA", "BETA", "GAMMA", "DELTA", "EPSILON", "ZETA", "ETA", "THETA"], locked: room.locked,
allowRebuzz: false, teamLocked: room.teamLocked,
buzzerLockout: true, modOnline: room.modWs !== null,
showOrder: true,
pointsCorrect: 100,
pointsIncorrect: 0,
pointsNeg: false,
};
}
export function freshBuzzerState(): BuzzerState {
return { roundOpen: false, active: false, buzzOrder: [], buzzTimes: new Map() };
}
export function sanitize(str: unknown, maxLen = 32): string {
return String(str ?? "")
.trim()
.replace(/[<>"'`]/g, "")
.slice(0, maxLen);
}
export function getPublicRoom(room: Room) {
return {
id: room.id,
settings: room.settings,
locked: room.locked,
modOnline: room.modWs !== null,
buzzerState: { buzzerState: {
roundOpen: room.buzzerState.roundOpen, roundOpen: room.buzzerState.roundOpen,
active: room.buzzerState.active,
buzzOrder: room.buzzerState.buzzOrder, buzzOrder: room.buzzerState.buzzOrder,
}, },
players: Array.from(room.players.values()).map((p) => ({ players: Array.from(room.players.values()).map(p => ({
id: p.id, id: p.id,
name: p.name, name: p.name,
teamIndex: p.teamIndex, teamIndex: p.teamIndex,
score: p.score,
isConnected: p.isConnected, isConnected: p.isConnected,
})), })),
}; };
} }
export function broadcastToRoom( export function broadcast(room: Room, msg: object, exclude?: ServerWebSocket<unknown>) {
room: Room, const d = JSON.stringify(msg);
msg: object, for (const p of room.players.values())
exclude?: ServerWebSocket<unknown> if (p.ws && p.isConnected && p.ws !== exclude) try { p.ws.send(d); } catch {}
) { if (room.modWs && room.modWs !== exclude) try { room.modWs.send(d); } catch {}
const data = JSON.stringify(msg);
for (const p of room.players.values()) {
if (p.ws && p.isConnected && p.ws !== exclude) {
try { p.ws.send(data); } catch {}
}
}
if (room.modWs && room.modWs !== exclude) {
try { room.modWs.send(data); } catch {}
}
} }
export function sendToMod(room: Room, msg: object) { export function toMod(room: Room, msg: object) {
if (!room.modWs) return; if (room.modWs) try { room.modWs.send(JSON.stringify(msg)); } catch {}
try { room.modWs.send(JSON.stringify(msg)); } catch {} }
}

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@@ -6,38 +6,19 @@ const HTML = readFileSync("./src/public/index.html", "utf-8");
const server = Bun.serve({ const server = Bun.serve({
port: 3000, port: 3000,
fetch(req, server) { fetch(req, server) {
const url = new URL(req.url); if (new URL(req.url).pathname === "/ws") {
if (!server.upgrade(req)) return new Response("WS upgrade failed", { status: 400 });
if (url.pathname === "/ws") {
const ok = server.upgrade(req);
if (!ok) return new Response("WebSocket upgrade failed", { status: 400 });
return undefined as any; return undefined as any;
} }
return new Response(HTML, { headers: { "Content-Type": "text/html; charset=utf-8" } });
return new Response(HTML, {
headers: { "Content-Type": "text/html; charset=utf-8" },
});
}, },
websocket: { websocket: {
perMessageDeflate: true, perMessageDeflate: true,
maxPayloadLength: 64 * 1024, maxPayloadLength: 32 * 1024,
message(ws, msg) { message(ws, msg) { if (typeof msg === "string") handleMessage(ws, msg); },
if (typeof msg !== "string") return; close(ws) { handleClose(ws); },
handleMessage(ws, msg);
},
close(ws) {
handleClose(ws);
},
open(_ws) {}, open(_ws) {},
}, },
}); });
console.log(`\x1b[32m ██████╗ ██╗ ██╗███████╗███████╗███████╗██████╗ \x1b[0m`); console.log(`\x1b[32m[BUZZER]\x1b[0m → \x1b[36mhttp://localhost:${server.port}\x1b[0m`);
console.log(`\x1b[32m ██╔══██╗██║ ██║╚══███╔╝╚══███╔╝██╔════╝██╔══██╗\x1b[0m`);
console.log(`\x1b[32m ██████╔╝██║ ██║ ███╔╝ ███╔╝ █████╗ ██████╔╝\x1b[0m`);
console.log(`\x1b[32m ██╔══██╗██║ ██║ ███╔╝ ███╔╝ ██╔══╝ ██╔══██╗\x1b[0m`);
console.log(`\x1b[32m ██████╔╝╚██████╔╝███████╗███████╗███████╗██║ ██║\x1b[0m`);
console.log(`\x1b[32m ╚═════╝ ╚═════╝ ╚══════╝╚══════╝╚══════╝╚═╝ ╚═╝\x1b[0m`);
console.log(`\x1b[2m ─────────────────────────────────────────────────\x1b[0m`);
console.log(`\x1b[32m ONLINE\x1b[0m → \x1b[36mhttp://localhost:${server.port}\x1b[0m`);
console.log(`\x1b[2m ─────────────────────────────────────────────────\x1b[0m\n`);

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@@ -2,275 +2,239 @@ import type { ServerWebSocket } from "bun";
import { import {
rooms, wsToPlayer, rooms, wsToPlayer,
Room, Player, Room, Player,
generateId, defaultSettings, freshBuzzerState, sanitize, genId, sanitize, freshBuzzer, publicRoom, broadcast, toMod,
getPublicRoom, broadcastToRoom, sendToMod,
} from "./rooms"; } from "./rooms";
type WS = ServerWebSocket<unknown>; type WS = ServerWebSocket<unknown>;
const tx = (ws: WS, msg: object) => { try { ws.send(JSON.stringify(msg)); } catch {} };
function send(ws: WS, msg: object) { const er = (ws: WS, m: string) => tx(ws, { type: "error", message: m });
try { ws.send(JSON.stringify(msg)); } catch {} const modOf = (ws: WS): Room | null => { for (const r of rooms.values()) if (r.modWs === ws) return r; return null; };
}
function err(ws: WS, message: string) {
send(ws, { type: "error", message });
}
export function handleMessage(ws: WS, raw: string) { export function handleMessage(ws: WS, raw: string) {
let msg: any; let msg: any;
try { msg = JSON.parse(raw); } catch { return; } try { msg = JSON.parse(raw); } catch { return; }
const type: string = msg?.type ?? ""; const type: string = msg?.type ?? "";
// ── CREATE ROOM ────────────────────────────────────────────────────────── /* ── CREATE ROOM ── */
if (type === "create_room") { if (type === "create_room") {
const roomId = generateId(6); const s = msg.settings ?? {};
const modSecret = generateId(24); const numTeams = Math.min(8, Math.max(2, (s.numTeams ?? 2) | 0));
const defaultNames = ["ALPHA","BETA","GAMMA","DELTA","EPSILON","ZETA","ETA","THETA"];
const teamNames: string[] = [];
for (let i = 0; i < numTeams; i++)
teamNames.push(sanitize(s.teamNames?.[i] ?? defaultNames[i], 32));
const room: Room = { const room: Room = {
id: roomId, id: genId(6),
moderatorSecret: modSecret, moderatorSecret: genId(24),
modWs: ws, modWs: ws,
settings: defaultSettings(), settings: {
players: new Map(), mode: s.mode === "teams" ? "teams" : "individual",
buzzerState: freshBuzzerState(), numTeams,
locked: false, teamNames,
createdAt: Date.now(), playerPickTeam: s.playerPickTeam === true,
showBuzzOrder: s.showBuzzOrder !== false,
buzzerLockout: s.buzzerLockout !== false,
timerSeconds: Math.min(300, Math.max(0, (s.timerSeconds ?? 0) | 0)),
},
players: new Map(),
buzzerState: freshBuzzer(),
locked: false,
teamLocked: false,
}; };
rooms.set(roomId, room); rooms.set(room.id, room);
send(ws, { type: "room_created", roomId, modSecret, room: getPublicRoom(room) }); tx(ws, { type: "room_created", roomId: room.id, modSecret: room.moderatorSecret, room: publicRoom(room) });
return; return;
} }
// ── MOD REJOIN ──────────────────────────────────────────────────────────── /* ── MOD REJOIN ── */
if (type === "mod_rejoin") { if (type === "mod_rejoin") {
const { roomId, modSecret } = msg; const room = rooms.get(sanitize(msg.roomId, 10));
const room = rooms.get(sanitize(roomId, 12)); if (!room || room.moderatorSecret !== sanitize(msg.modSecret, 32)) {
if (!room || room.moderatorSecret !== sanitize(modSecret, 32)) { er(ws, "Invalid credentials"); return;
err(ws, "Invalid moderator credentials"); return;
} }
room.modWs = ws; room.modWs = ws;
send(ws, { type: "mod_joined", room: getPublicRoom(room) }); tx(ws, { type: "mod_joined", room: publicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }, ws); broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return; return;
} }
// ── JOIN ROOM (player) ──────────────────────────────────────────────────── /* ── JOIN ROOM ── */
if (type === "join_room") { if (type === "join_room") {
const roomId = sanitize(msg.roomId ?? "", 12); if (msg.modSecret) { er(ws, "Unauthorized"); return; }
const room = rooms.get(roomId); const room = rooms.get(sanitize(msg.roomId ?? "", 10));
if (!room) { err(ws, "Room not found"); return; } if (!room) { er(ws, "Room not found"); return; }
if (room.locked) { err(ws, "Room is locked"); return; } if (room.locked) { er(ws, "Room is locked"); return; }
const name = sanitize(msg.playerName ?? "Player", 24) || "Player"; const name = sanitize(msg.playerName ?? "Player", 24) || "Player";
const existingId = sanitize(msg.playerId ?? "", 12); const existingId = sanitize(msg.playerId ?? "", 12);
// Block anyone trying to present the mod secret as a player
if (msg.modSecret) { err(ws, "Unauthorized"); return; }
let player: Player | undefined; let player: Player | undefined;
if (existingId && room.players.has(existingId)) { if (existingId && room.players.has(existingId)) {
player = room.players.get(existingId)!; player = room.players.get(existingId)!;
player.ws = ws; player.ws = ws; player.isConnected = true; player.name = name;
player.isConnected = true;
player.name = name;
} else { } else {
const playerId = generateId(); player = { id: genId(), name, teamIndex: null, ws, isConnected: true };
player = { room.players.set(player.id, player);
id: playerId, name,
teamIndex: null, score: 0,
ws, isConnected: true,
joinedAt: Date.now(),
};
room.players.set(playerId, player);
} }
wsToPlayer.set(ws, { roomId, playerId: player.id }); wsToPlayer.set(ws, { roomId: room.id, playerId: player.id });
send(ws, { type: "joined", playerId: player.id, room: getPublicRoom(room) }); tx(ws, { type: "joined", playerId: player.id, room: publicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }, ws); broadcast(room, { type: "room_update", room: publicRoom(room) }, ws);
return; return;
} }
// ── BUZZ ────────────────────────────────────────────────────────────────── /* ── PICK TEAM (player) ── */
if (type === "pick_team") {
const ctx = wsToPlayer.get(ws);
if (!ctx) return;
const room = rooms.get(ctx.roomId);
if (!room) return;
if (room.teamLocked || !room.settings.playerPickTeam || room.settings.mode !== "teams") {
er(ws, "Team selection not allowed"); return;
}
const p = room.players.get(ctx.playerId);
if (!p) return;
const ti = typeof msg.teamIndex === "number" ? msg.teamIndex : null;
p.teamIndex = ti !== null ? Math.max(0, Math.min(room.settings.numTeams - 1, ti | 0)) : null;
broadcast(room, { type: "room_update", room: publicRoom(room) });
return;
}
/* ── BUZZ ── */
if (type === "buzz") { if (type === "buzz") {
const ctx = wsToPlayer.get(ws); const ctx = wsToPlayer.get(ws);
if (!ctx) { err(ws, "Not a player"); return; } if (!ctx) return;
const room = rooms.get(ctx.roomId); const room = rooms.get(ctx.roomId);
if (!room) return; if (!room) return;
const bz = room.buzzerState; const bz = room.buzzerState;
if (!bz.roundOpen) { send(ws, { type: "buzz_rejected", reason: "Round not open" }); return; } if (!bz.roundOpen) {
if (bz.buzzOrder.includes(ctx.playerId) && !room.settings.allowRebuzz) { tx(ws, { type: "buzz_rejected", reason: "Round not open" }); return;
send(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return; }
if (bz.buzzOrder.includes(ctx.playerId)) {
tx(ws, { type: "buzz_rejected", reason: "Already buzzed" }); return;
} }
if (room.settings.buzzerLockout && bz.buzzOrder.length > 0) { if (room.settings.buzzerLockout && bz.buzzOrder.length > 0) {
send(ws, { type: "buzz_rejected", reason: "Buzzer locked out" }); return; tx(ws, { type: "buzz_rejected", reason: "Locked out" }); return;
} }
bz.buzzOrder.push(ctx.playerId); bz.buzzOrder.push(ctx.playerId);
bz.buzzTimes.set(ctx.playerId, Date.now()); bz.buzzTimes.set(ctx.playerId, Date.now());
bz.active = true;
const player = room.players.get(ctx.playerId)!; const p = room.players.get(ctx.playerId)!;
const publicOrder = room.settings.showOrder ? bz.buzzOrder : [bz.buzzOrder[0]]; const pubOrder = room.settings.showBuzzOrder ? bz.buzzOrder : [bz.buzzOrder[0]];
broadcastToRoom(room, { broadcast(room, {
type: "buzz_event", type: "buzz_event",
playerId: ctx.playerId, playerId: ctx.playerId,
playerName: player.name, playerName: p.name,
teamIndex: player.teamIndex, teamIndex: p.teamIndex,
buzzOrder: publicOrder, buzzOrder: pubOrder,
room: getPublicRoom(room), room: publicRoom(room),
}); });
// mod gets full order + timestamps always toMod(room, {
sendToMod(room, { type: "buzz_event",
type: "buzz_event", playerId: ctx.playerId,
playerId: ctx.playerId, playerName: p.name,
playerName: player.name, teamIndex: p.teamIndex,
teamIndex: player.teamIndex, buzzOrder: bz.buzzOrder,
buzzOrder: bz.buzzOrder, buzzTimes: Object.fromEntries(bz.buzzTimes),
buzzTimes: Object.fromEntries(bz.buzzTimes), room: publicRoom(room),
room: getPublicRoom(room),
}); });
return; return;
} }
// ── MOD-ONLY FROM HERE ──────────────────────────────────────────────────── /* ── MOD ONLY ── */
// find room where this ws is the mod const room = modOf(ws);
let room: Room | undefined; if (!room) { er(ws, "Not authorized"); return; }
for (const r of rooms.values()) {
if (r.modWs === ws) { room = r; break; }
}
if (!room) { err(ws, "Not authorized"); return; }
switch (type) { switch (type) {
case "open_round": { case "open_round":
room.buzzerState = freshBuzzerState(); room.buzzerState = freshBuzzer();
room.buzzerState.roundOpen = true; room.buzzerState.roundOpen = true;
broadcastToRoom(room, { type: "round_open", room: getPublicRoom(room) }); broadcast(room, { type: "round_open", room: publicRoom(room) });
send(ws, { type: "round_open", room: getPublicRoom(room) });
break; break;
}
case "close_round": { case "close_round":
room.buzzerState.roundOpen = false; room.buzzerState.roundOpen = false;
broadcastToRoom(room, { type: "round_closed", room: getPublicRoom(room) }); broadcast(room, { type: "round_closed", room: publicRoom(room) });
send(ws, { type: "round_closed", room: getPublicRoom(room) });
break; break;
}
case "reset_buzzer": { case "reset_buzzer":
room.buzzerState = freshBuzzerState(); room.buzzerState = freshBuzzer();
broadcastToRoom(room, { type: "buzzer_reset", room: getPublicRoom(room) }); broadcast(room, { type: "buzzer_reset", room: publicRoom(room) });
send(ws, { type: "buzzer_reset", room: getPublicRoom(room) });
break; break;
}
case "update_settings": { case "update_settings": {
const s = msg.settings ?? {}; const s = msg.settings ?? {};
const st = room.settings; const st = room.settings;
if (typeof s.teamMode === "boolean") st.teamMode = s.teamMode; if (s.mode === "individual" || s.mode === "teams") st.mode = s.mode;
if (typeof s.numTeams === "number") st.numTeams = Math.min(8, Math.max(2, s.numTeams | 0)); if (typeof s.numTeams === "number") st.numTeams = Math.min(8, Math.max(2, s.numTeams | 0));
if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, 8).map((n: unknown) => sanitize(n, 32)); if (Array.isArray(s.teamNames)) st.teamNames = s.teamNames.slice(0, 8).map((n: unknown) => sanitize(n, 32));
if (typeof s.allowRebuzz === "boolean") st.allowRebuzz = s.allowRebuzz; if (typeof s.playerPickTeam === "boolean") st.playerPickTeam = s.playerPickTeam;
if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout; if (typeof s.showBuzzOrder === "boolean") st.showBuzzOrder = s.showBuzzOrder;
if (typeof s.showOrder === "boolean") st.showOrder = s.showOrder; if (typeof s.buzzerLockout === "boolean") st.buzzerLockout = s.buzzerLockout;
if (typeof s.pointsCorrect === "number") st.pointsCorrect = Math.min(10000, Math.max(0, s.pointsCorrect | 0)); if (typeof s.timerSeconds === "number") st.timerSeconds = Math.min(300, Math.max(0, s.timerSeconds | 0));
if (typeof s.pointsIncorrect === "number") st.pointsIncorrect = Math.min(10000, Math.max(0, s.pointsIncorrect | 0)); broadcast(room, { type: "room_update", room: publicRoom(room) });
if (typeof s.pointsNeg === "boolean") st.pointsNeg = s.pointsNeg; tx(ws, { type: "settings_updated", room: publicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "settings_updated", room: getPublicRoom(room) });
break; break;
} }
case "assign_team": { case "assign_team": {
const p = room.players.get(sanitize(msg.playerId, 12)); const p = room.players.get(sanitize(msg.playerId, 12));
if (p) { if (p) {
p.teamIndex = typeof msg.teamIndex === "number" ? Math.max(0, Math.min(7, msg.teamIndex | 0)) : null; p.teamIndex = typeof msg.teamIndex === "number"
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }); ? Math.max(0, Math.min(7, msg.teamIndex | 0))
send(ws, { type: "room_update", room: getPublicRoom(room) }); : null;
} broadcast(room, { type: "room_update", room: publicRoom(room) });
break;
}
case "adjust_score": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && typeof msg.delta === "number") {
p.score = Math.max(-99999, Math.min(99999, p.score + (msg.delta | 0)));
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "set_score": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && typeof msg.score === "number") {
p.score = Math.max(-99999, Math.min(99999, msg.score | 0));
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "mark_correct": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p) {
p.score += room.settings.pointsCorrect;
room.buzzerState = freshBuzzerState();
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
}
break;
}
case "mark_incorrect": {
const p = room.players.get(sanitize(msg.playerId, 12));
if (p && room.settings.pointsNeg) {
p.score -= room.settings.pointsIncorrect;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
} }
break; break;
} }
case "kick_player": { case "kick_player": {
const p = room.players.get(sanitize(msg.playerId, 12)); const p = room.players.get(sanitize(msg.playerId, 12));
if (p) { if (p) {
if (p.ws) { try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {} } if (p.ws) {
try { p.ws.send(JSON.stringify({ type: "kicked" })); } catch {}
wsToPlayer.delete(p.ws);
}
room.players.delete(p.id); room.players.delete(p.id);
wsToPlayer.delete(p.ws!); broadcast(room, { type: "room_update", room: publicRoom(room) });
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
} }
break; break;
} }
case "lock_room": {
case "lock_room":
room.locked = msg.locked === true; room.locked = msg.locked === true;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }); broadcast(room, { type: "room_update", room: publicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
break; break;
}
case "reset_scores": { case "lock_teams":
for (const p of room.players.values()) p.score = 0; room.teamLocked = msg.locked === true;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }); broadcast(room, { type: "room_update", room: publicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
break; break;
}
case "reset_teams": { case "reset_teams":
for (const p of room.players.values()) p.teamIndex = null; for (const p of room.players.values()) p.teamIndex = null;
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }); broadcast(room, { type: "room_update", room: publicRoom(room) });
send(ws, { type: "room_update", room: getPublicRoom(room) });
break; break;
}
case "end_room": { case "end_room":
broadcastToRoom(room, { type: "room_ended" }); broadcast(room, { type: "room_ended" });
for (const p of room.players.values()) { for (const p of room.players.values()) if (p.ws) wsToPlayer.delete(p.ws);
if (p.ws) wsToPlayer.delete(p.ws);
}
room.modWs = null; room.modWs = null;
rooms.delete(room.id); rooms.delete(room.id);
break; break;
}
} }
} }
export function handleClose(ws: WS) { export function handleClose(ws: WS) {
// mod disconnect? // mod disconnect
for (const room of rooms.values()) { for (const room of rooms.values()) {
if (room.modWs === ws) { if (room.modWs === ws) {
room.modWs = null; room.modWs = null;
broadcastToRoom(room, { type: "mod_disconnected" }); broadcast(room, { type: "mod_disconnected" });
return; return;
} }
} }
@@ -282,8 +246,7 @@ export function handleClose(ws: WS) {
if (room) { if (room) {
const p = room.players.get(ctx.playerId); const p = room.players.get(ctx.playerId);
if (p) { p.isConnected = false; p.ws = null; } if (p) { p.isConnected = false; p.ws = null; }
broadcastToRoom(room, { type: "room_update", room: getPublicRoom(room) }); broadcast(room, { type: "room_update", room: publicRoom(room) });
sendToMod(room, { type: "room_update", room: getPublicRoom(room) });
} }
} }
} }