== UNIT 1: KINEMATICS == Scalars vs vectors: magnitude only vs magnitude+direction 1D motion: track position, velocity, acceleration separately Slope of position-time = velocity Slope of velocity-time = acceleration Area under velocity-time = displacement Average velocity = total displacement / total time Constant acceleration: use kinematic equations Instantaneous velocity = slope of position-time at point Reference frames: relative velocity Vectors in 2D: add/subtract components, resolve angles Projectile: horizontal = constant velocity, vertical = constant acceleration Range = v_x*t, max height = v_y^2/(2g) Symmetry: time up = time down (launch/land same height) Acceleration always points down = g Equal time intervals: equal vertical displacement increments