LISCENCE, READEME
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MIT License
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Copyright (c) 2026 KeshavAnandCode
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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README.md
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Buzzer app for sutff
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# Buzzer
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Real-time buzzer system for Jeopardy, Quiz Bowl, and anything else that needs a fair, fast buzzer. Self-hosted, zero frontend dependencies.
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*Written entirely by [Claude](https://claude.ai) (Anthropic).*
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---
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## Requirements
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- [Bun](https://bun.sh) v1.0+
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## Usage
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```bash
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bun install
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bun --hot run src/server.ts
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```
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Open `http://localhost:3000`. Create a room to host, or enter a room code to join.
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---
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## How It Works
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One moderator per room controls the buzzer, timer, and teams. Players join via a six-character code and buzz in by clicking or pressing **Space**. The moderator sees the full buzz order with millisecond deltas. Everything is configurable live, mid-game.
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Teams are auto-named using the Greek alphabet and can scale from 2 to 64.
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Moderator identity is verified server-side by a secret generated at room creation — players cannot escalate privileges.
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---
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## Structure
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```
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src/
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├── server.ts # HTTP + WebSocket server
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├── rooms.ts # State, types, broadcast helpers
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├── ws-handler.ts # Message routing
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└── public/
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├── index.html
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├── styles.css
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└── script.js
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```
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