12/4
This commit is contained in:
@@ -17,6 +17,10 @@ import static org.firstinspires.ftc.teamcode.utils.PositionalServoProgrammer.sca
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import com.acmerobotics.dashboard.FtcDashboard;
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import com.acmerobotics.dashboard.FtcDashboard;
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import com.acmerobotics.dashboard.config.Config;
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import com.acmerobotics.dashboard.config.Config;
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import com.acmerobotics.dashboard.telemetry.MultipleTelemetry;
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import com.acmerobotics.dashboard.telemetry.MultipleTelemetry;
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import com.acmerobotics.roadrunner.Pose2d;
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import com.acmerobotics.roadrunner.TrajectoryActionBuilder;
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import com.acmerobotics.roadrunner.Vector2d;
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import com.acmerobotics.roadrunner.ftc.Actions;
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import com.qualcomm.hardware.lynx.LynxModule;
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import com.qualcomm.hardware.lynx.LynxModule;
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import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
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import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
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import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
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import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
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@@ -55,6 +59,9 @@ public class TeleopV2 extends LinearOpMode {
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List<Boolean> s1 = new ArrayList<>();
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List<Boolean> s1 = new ArrayList<>();
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List<Boolean> s2 = new ArrayList<>();
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List<Boolean> s2 = new ArrayList<>();
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List<Boolean> s3 = new ArrayList<>();
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List<Boolean> s3 = new ArrayList<>();
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boolean oddBallColor = false;
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MecanumDrive drive;
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MecanumDrive drive;
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double hoodOffset = 0.0;
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double hoodOffset = 0.0;
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boolean shoot1 = false;
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boolean shoot1 = false;
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@@ -76,6 +83,10 @@ public class TeleopV2 extends LinearOpMode {
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private double transferStamp = 0.0;
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private double transferStamp = 0.0;
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private int tickerA = 1;
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private int tickerA = 1;
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private boolean transferIn = false;
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private boolean transferIn = false;
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public double shootStamp = 0.0;
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public boolean circle = false;
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public boolean square = false;
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public boolean triangle = false;
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public static double velPrediction(double distance) {
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public static double velPrediction(double distance) {
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@@ -110,35 +121,48 @@ public class TeleopV2 extends LinearOpMode {
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drive = new MecanumDrive(hardwareMap, teleStart);
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drive = new MecanumDrive(hardwareMap, teleStart);
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Pose2d shootPos = teleStart;
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waitForStart();
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waitForStart();
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if (isStopRequested()) return;
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if (isStopRequested()) return;
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while (opModeIsActive()) {
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while (opModeIsActive()) {
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//DRIVETRAIN:
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//DRIVETRAIN:
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double y = -gamepad1.right_stick_y; // Remember, Y stick value is reversed
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double x = gamepad1.right_stick_x * 1.1; // Counteract imperfect strafing
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double rx = gamepad1.left_stick_x;
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double denominator = Math.max(Math.abs(y) + Math.abs(x) + Math.abs(rx), 1);
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double y = -gamepad1.right_stick_y; // Remember, Y stick value is reversed
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double frontLeftPower = (y + x + rx) / denominator;
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double x = gamepad1.right_stick_x * 1.1; // Counteract imperfect strafing
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double backLeftPower = (y - x + rx) / denominator;
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double rx = gamepad1.left_stick_x;
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double frontRightPower = (y - x - rx) / denominator;
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double backRightPower = (y + x - rx) / denominator;
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double denominator = Math.max(Math.abs(y) + Math.abs(x) + Math.abs(rx), 1);
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double frontLeftPower = (y + x + rx) / denominator;
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double backLeftPower = (y - x + rx) / denominator;
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double frontRightPower = (y - x - rx) / denominator;
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double backRightPower = (y + x - rx) / denominator;
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robot.frontLeft.setPower(frontLeftPower);
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robot.backLeft.setPower(backLeftPower);
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robot.frontRight.setPower(frontRightPower);
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robot.backRight.setPower(backRightPower);
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robot.frontLeft.setPower(frontLeftPower);
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robot.backLeft.setPower(backLeftPower);
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robot.frontRight.setPower(frontRightPower);
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robot.backRight.setPower(backRightPower);
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//INTAKE:
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//INTAKE:
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if (gamepad1.rightBumperWasPressed()) {
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if (gamepad1.rightBumperWasPressed()) {
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intake = true;
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intake = !intake;
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reject = false;
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shootAll = false;
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}
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}
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if (gamepad1.leftBumperWasPressed()) {
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if (gamepad1.leftBumperWasPressed()) {
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intake = false;
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intake = false;
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reject = true;
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shootAll = false;
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}
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}
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if (intake) {
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if (intake) {
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@@ -237,10 +261,12 @@ public class TeleopV2 extends LinearOpMode {
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}
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}
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if (!s2.isEmpty()) {
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if (!s2.isEmpty()) {
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green2 = checkGreen(s2, s2T);
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green2 = checkGreen(s2, s2T);
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if (!s3.isEmpty()) {
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green3 = checkGreen(s3, s3T);
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}
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}
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}
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if (!s3.isEmpty()) {
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green3 = checkGreen(s3, s3T);
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}
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//SHOOTER:
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//SHOOTER:
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@@ -290,6 +316,7 @@ public class TeleopV2 extends LinearOpMode {
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robot.transfer.setPower(1);
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robot.transfer.setPower(1);
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//TURRET:
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//TURRET:
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double offset;
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double offset;
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@@ -331,9 +358,9 @@ public class TeleopV2 extends LinearOpMode {
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robot.turr2.setPosition(1 - pos);
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robot.turr2.setPosition(1 - pos);
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if (gamepad2.dpad_right) {
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if (gamepad2.dpad_right) {
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manualOffset -= 4;
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manualOffset -= 2;
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} else if (gamepad2.dpad_left) {
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} else if (gamepad2.dpad_left) {
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manualOffset += 4;
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manualOffset += 2;
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}
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}
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//VELOCITY AUTOMATIC
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//VELOCITY AUTOMATIC
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@@ -346,9 +373,20 @@ public class TeleopV2 extends LinearOpMode {
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if (gamepad2.right_stick_button) {
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if (gamepad2.right_stick_button) {
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autoVel = true;
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autoVel = true;
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} else if (Math.abs(gamepad2.right_stick_y) > 0.5) {
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} else if (gamepad2.right_stick_y < -0.5) {
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autoVel = false;
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autoVel = false;
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manualVel -= gamepad2.right_stick_y * velMultiplier;
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manualVel = 4100;
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} else if (gamepad2.right_stick_y > 0.5) {
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autoVel = false;
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manualVel = 2700;
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}
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else if (gamepad2.right_stick_x > 0.5) {
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autoVel = false;
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manualVel = 3600;
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}
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else if (gamepad2.right_stick_x < -0.5) {
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autoVel = false;
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manualVel = 3100;
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}
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}
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//HOOD:
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//HOOD:
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@@ -374,7 +412,11 @@ public class TeleopV2 extends LinearOpMode {
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if (shootAll) {
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if (shootAll) {
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TELE.addData("works","w");
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TELE.addData("100% works",shootOrder);
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TELE.update();
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sleep (1500);
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@@ -382,25 +424,38 @@ public class TeleopV2 extends LinearOpMode {
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intake = false;
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intake = false;
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reject = false;
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reject = false;
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if (!shootOrder.isEmpty()) {
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if (!shootOrder.isEmpty() && (getRuntime()-shootStamp < 10)) {
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int currentSlot = shootOrder.get(0); // Peek, do NOT remove yet
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int currentSlot = shootOrder.get(0); // Peek, do NOT remove yet
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boolean shootingDone = false;
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boolean shootingDone = false;
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switch (currentSlot) {
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switch (currentSlot) {
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case 1:
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case 1:
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shootA = shootTeleop(spindexer_outtakeBall3);
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shootA = shootTeleop(spindexer_outtakeBall1);
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TELE.addData("shootA", shootA);
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TELE.addData("shootA", shootA);
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shootingDone = !shootA; // shootA is false when done
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if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
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shootingDone = !shootA;
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} else {
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shootingDone = true;
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}
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break;
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break;
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case 2:
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case 2:
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shootB = shootTeleop(spindexer_outtakeBall2);
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shootB = shootTeleop(spindexer_outtakeBall2);
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TELE.addData("shootB", shootB);
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TELE.addData("shootB", shootB);
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shootingDone = !shootB;
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if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
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shootingDone = !shootB;
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} else {
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shootingDone = true;
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}
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break;
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break;
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case 3:
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case 3:
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shootC = shootTeleop(spindexer_outtakeBall1);
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shootC = shootTeleop(spindexer_outtakeBall3);
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TELE.addData("shootC", shootC);
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TELE.addData("shootC", shootC);
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shootingDone = !shootC;
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if ((getRuntime()- shootStamp) < 3* (4-shootOrder.size())){
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shootingDone = !shootC;
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} else {
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shootingDone = true;
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}
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break;
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break;
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}
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}
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@@ -419,11 +474,30 @@ public class TeleopV2 extends LinearOpMode {
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shootAll = false;
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shootAll = false;
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}
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}
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TELE.update();
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}
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}
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if (gamepad2.squareWasPressed() || gamepad2.triangleWasPressed() || gamepad2.circleWasPressed()) {
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if (gamepad2.squareWasPressed()){
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square = true;
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shootStamp = getRuntime();
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}
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if (gamepad2.circleWasPressed()){
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circle = true;
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shootStamp = getRuntime();
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}
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if (gamepad2.triangleWasPressed()){
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triangle = true;
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shootStamp = getRuntime();
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}
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if (square || circle || triangle) {
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// Count green balls
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// Count green balls
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int greenCount = 0;
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int greenCount = 0;
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@@ -432,37 +506,51 @@ public class TeleopV2 extends LinearOpMode {
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if (green3) greenCount++;
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if (green3) greenCount++;
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// Determine the odd ball color
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// Determine the odd ball color
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boolean oddBallColor = greenCount < 2; // true = green, false = purple
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oddBallColor = greenCount < 2; // true = green, false = purple
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shootOrder.clear();
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shootOrder.clear();
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// Determine shooting order based on button pressed
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// Determine shooting order based on button pressed
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// square = odd ball first, triangle = odd ball second, circle = odd ball third
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// square = odd ball first, triangle = odd ball second, circle = odd ball third
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if (gamepad2.squareWasPressed()) {
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if (square) {
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// Odd ball first
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// Odd ball first
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addOddThenRest(shootOrder, oddBallColor);
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addOddThenRest(shootOrder, oddBallColor);
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} else if (gamepad2.triangleWasPressed()) {
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sleep (5000);
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} else if (triangle) {
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// Odd ball second
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// Odd ball second
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addOddInMiddle(shootOrder, oddBallColor);
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addOddInMiddle(shootOrder, oddBallColor);
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} else if (gamepad2.circleWasPressed()) {
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} else if (circle) {
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// Odd ball last
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// Odd ball last
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addOddLast(shootOrder, oddBallColor);
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addOddLast(shootOrder, oddBallColor);
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}
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}
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shootAll = true;
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circle = false;
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square = false;
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triangle = false;
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}
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}
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// Right bumper shoots all balls fastest, ignoring colors
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// Right bumper shoots all balls fastest, ignoring colors
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if (gamepad2.rightBumperWasPressed()) {
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if (gamepad2.rightBumperWasPressed()) {
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shootOrder.clear();
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shootOrder.clear();
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shootStamp = getRuntime();
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// Fastest order (example: slot 3 → 2 → 1)
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// Fastest order (example: slot 3 → 2 → 1)
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shootOrder.add(3);
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shootOrder.add(3);
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shootOrder.add(2);
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shootOrder.add(2);
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shootOrder.add(1);
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shootOrder.add(1);
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shootAll = true;
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shootAll = true;
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shootPos = drive.localizer.getPose();
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}
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if (gamepad2.x || gamepad2.left_bumper){
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shootAll = false;
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}
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}
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//MISC:
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//MISC:
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@@ -481,9 +569,10 @@ public class TeleopV2 extends LinearOpMode {
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TELE.addData("heading", drive.localizer.getPose().heading.toDouble());
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TELE.addData("heading", drive.localizer.getPose().heading.toDouble());
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TELE.addData("distanceToGoal", distanceToGoal);
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TELE.addData("distanceToGoal", distanceToGoal);
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TELE.addData("hood", robot.hood.getPosition());
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TELE.addData("hood", robot.hood.getPosition());
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TELE.addData("targetVel", manualVel);
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TELE.addData("targetVel", vel);
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TELE.addData("shootOrder", shootOrder);
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TELE.addData("shootOrder", shootOrder);
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TELE.addData("oddColor", oddBallColor);
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TELE.update();
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TELE.update();
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@@ -568,20 +657,62 @@ public class TeleopV2 extends LinearOpMode {
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void addOddThenRest(List<Integer> order, boolean oddColor) {
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void addOddThenRest(List<Integer> order, boolean oddColor) {
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// Odd ball first
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// Odd ball first
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for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
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for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
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TELE.addData("1", shootOrder);
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for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
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for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
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TELE.addData("works", shootOrder);
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TELE.addData("oddBall", oddColor);
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shootAll = true;
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}
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}
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void addOddInMiddle(List<Integer> order, boolean oddColor) {
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void addOddInMiddle(List<Integer> order, boolean oddColor) {
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// Odd ball second
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for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
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for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
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for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor && !order.contains(i)) order.add(i);
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}
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boolean[] used = new boolean[4]; // index 1..3
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// 1) Add a NON-odd ball first
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for (int i = 1; i <= 3; i++) {
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if (getBallColor(i) != oddColor) {
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order.add(i);
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used[i] = true;
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break;
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}
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}
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// 2) Add the odd ball second
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for (int i = 1; i <= 3; i++) {
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if (!used[i] && getBallColor(i) == oddColor) {
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order.add(i);
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used[i] = true;
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break;
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}
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}
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||||||
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// 3) Add the remaining non-odd ball third
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for (int i = 1; i <= 3; i++) {
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if (!used[i] && getBallColor(i) != oddColor) {
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||||||
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order.add(i);
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||||||
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used[i] = true;
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break;
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||||||
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}
|
||||||
|
}
|
||||||
|
|
||||||
|
TELE.addData("works", order);
|
||||||
|
TELE.addData("oddBall", oddColor);
|
||||||
|
shootAll = true;
|
||||||
|
|
||||||
|
}
|
||||||
void addOddLast(List<Integer> order, boolean oddColor) {
|
void addOddLast(List<Integer> order, boolean oddColor) {
|
||||||
// Odd ball last
|
// Odd ball last
|
||||||
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
|
for (int i = 1; i <= 3; i++) if (getBallColor(i) != oddColor) order.add(i);
|
||||||
|
TELE.addData("1", shootOrder);
|
||||||
for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
|
for (int i = 1; i <= 3; i++) if (getBallColor(i) == oddColor) order.add(i);
|
||||||
|
TELE.addData("works", shootOrder);
|
||||||
|
TELE.addData("oddBall", oddColor);
|
||||||
|
shootAll = true;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns color of ball in slot i (1-based)
|
// Returns color of ball in slot i (1-based)
|
||||||
|
|||||||
Reference in New Issue
Block a user